

In certain pause menus we can see it, but during actual gameplay - unlike the PC - we dont. There is currently no point in the game where we 'see' a portrait frame. The ruins reacted to their presence, as per their nephalem birthright. console doesnt have the option to change portraits, we dont use them the same way pc does. The Nephalem entered the Blood Marsh to deal with Adria. Further adverse effects were observed due to the coming of Malthael and the Reapers. As the marsh was a hotbed for blood magic, it was feared what this force might be able to exploit this primal power. Shortly after the defense of Bastion's Keep, rumors began to circulate of a powerful force in the area. Furthermore, what was once a verdant wetland has quickly evolved into a repugnant quagmire that grows less habitable by the day. The bogans have recently grown more aggressive, defending their territory with increasingly insidious traps and fortifying their hovels with crudely constructed watch towers and palisades.

These effects are demonstrated in changes in the marsh's flora and fauna. In recent times, the marsh has taken a turn for the worse. In time, the marsh's secrets were forgotten. With the dampening of their powers by Inarius's tampering with the Worldstone, the city fell into decline.

In ancient times, the Blood Marsh hosted Corvus, a city inhabited by nephalem. It is a hotbed of blood magic, and venomous creatures can be found in the marsh. It is a massive, swampy stretch of land with many caverns, split by rivers and tributaries often utilized for passage and trade. Life is harsh in the Blood Marsh, and this is represented by the hierarchy of the creatures that live there.
